It's an interesting idea. I managed to reach level 5 but after that it becomes tiresome, as the speed of the character keeps decreasing and just reaching to the fight takes a while. The interface was very confusing as some parts say that are available but can't be assigned. Also, adding a modified part, and then adding in another place a human part makes the mutation counter decrease for some reason.
Viewing post in Chimera Project jam comments
Thank you for playing!
As the level is unique, i did not think that players would play it that much. My initial idea was to change a bit the stage design and the boss for each levels (i haven't had enough time to do so, creating the design, the drawing, the animations, the boss concept and so on took me a while).
The prototype is for sure far from polished and finished. Thank you to report me those bugs. At the end of the jam you will be able to test a more succesful game with more parts, bugs fixed, skills and so on.