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I'm a fan of the speedy movement! Realised that I didn't actually say before...

Yeah, the rpg maker crawl is a bit soul-crushing... I was rather eagerly wall-humping random areas hoping to grind through into a secret (heh... Smutt puns...) but I'm not sad the demo was not impregnated with random secrets (heh, see what I did there?)

Actually, I was wondering what the space bar was doing with the cool red ripple thing... Other than giving me Oddworld flashbacks of course... I think I could use it to increase my personal hit-box for spirits, but didn't test it much...

But yeah, toggling the music while keeping sfx (and potentially voices) on is great if you're rocking out to your own soundtrack of hardcore tunes, but still want the in-game bleep-bloops...

As for ghosts in the shell... I'm glad to inspire and look forward to whatever you come up with haha!

The future is looking awesome! Keep up the amazing work good sir!

The red ring thing is something I made to test a potential "weapon", but whether it'll be a weapon or even used is another matter. But it's there and working if I need something to spice up gameplay (and honestly, as fun as running back and forth with items is, I think it needs to be more fun). All part of the dev. process :)