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I love the aesthetic and the concept, but I find it too frustrating to play to be fun. If I try to rush through it I hit things and lose power. If I try to be careful and methodical, I end up bumping something and staying in contact which drains power even faster. If power was only drained on impact I think it would be a lot more playable.

Scanlines aren't really my thing, but between that and the low-res (filter?) it almost sells the retro look despite really having too many polygons and too nice lighting. The sound is good but I kind of wish there was background music.

Thank you for your feedback. I'm relatively new to game development so I'm just excited it actually worked on a computer other than my own. I'm glad you liked the concept and aesthetic (scanlines notwithstanding) and I'll definitely give more thought to your comments about gameplay if enough people feel there is potential to develop the game further.  Thanks again for taking the time to play and for your thoughtful feedback. 

Thanks again for your feedback. I've made some changes to the aesthetics (no more scanlines ;-) and hopefully improved the gameplay. I would love to know what you think.