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wow, i am in love with the aesthetics here! the pixelated 3D look just rules and theres just a lot of fun stuff going on visually here like the pixelated skybox, pixelated dust clouds, and the pixelated texture cars! but out of everything, that really cool dimension shader is such a visual treat, the way the camera pulls back a little on approach (with i assume a slightly higher FOV) to then ease the camera settings back to normal after entering the portal looks so good! the accompanying audio also does wonders to the game, every drift feels so satisfying due to the sfx alone, good stuff!

also the concept of having an roguelike racing game sounds really fun to explore the design of! you can go in so many directions with the upgrade system, from the straightforward stat system you have going on to maybe even some wackier gimmicks that completely change the gameplay (car shrinks to half their size, wheels are bouncy, car is invisible, etc.)! i don't play a lot of racing games, but the controls felt really sensitive for me at least, i think it would feel nicer if toned down a bit! also ran into some unfortunate bugs where the track would generate a loop into itself, making it impossible to progress, but regardless had my fun just driving around!

this was a really fun game, had a lot of fun trying to get used to the drifting! the idea is really easy to understand and pick up, i could see this being built for and played anywhere (pc, console, mobile, you name it)! great work!