Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(3 edits)

Rain Man (0):

On Play: Choose to add a Poetry Ribbon or a Blue Ribbon to your draw, play, and discard piles, then burn this card.


Ribbon (7):

On Play: If you have two ribbons of the same type already in play, move all other cards in play to owner's discard pile. You and opponent are each forced to stand, and your bust limit is set to 21.

It's not bad, but I think the ribbons should be worth less, since they aren't doing anything useful mechanically and bigger numbers are worse. I got 3 because it's smaller than 5 but a factor of 21-- which is I assume how you got 7-- and 3 and 7 are equally close to 5 (the value of the card in most hanafuda games that care about card values) so that's a wash I think.  Also I don't think Rain Man needs to burn on discard-- adding more ribbons isn't too OP I think, especially if the kind that's added is random. And if they are 7s its actively bad for you.

Also yours would make you bust if you have any locked non-0 card, which might be a little problematic.

(2 edits)

I said "move to owner's discard pile" as a way to circumvent locked cards without complicated phrasing, because my post is long enough already. This would also use the interaction where locked cards that are moved somewhere other than the play pile remain locked.

If the ribbons were worth 2 instead of 3, then to create a blackjack with 3 ribbons each one could gain 5 value and then reset later. (In addition to being the value of the cards, 5 is also the value of the Akatan / Aotan combo.) I was actually thinking the different types of ribbons could have different functions. Poetry Ribbon could be another all-suits-at-once card, while Blue Ribbon could be spades or nothings and have an additional blackjack effect.