I like how you could play this game with a party of non-lethal PCs and not feel like you are missing out on anything mechanically. I could see using this in a bunch of different settings - from hyper realistic to oddball fantasy. The booklet design is top-notch, too. Rules are written in a very accessible way.
Thanks for the kind words!
Yeah, I didn't want for combat to be the main focus for the game. I think a non-combat character in the party would reinforce that even more - because they would be coming up with non-combat solutions :)
On the other hand, just ran a short 1-on-1 session inspired by Dark Souls and it still worked pretty well. Endurance almost doubled as stamina in Dark Souls combat, but after a while (and few wounds), the player took much more sneaky approach :D