Thanks for the kind words!
Yeah, I didn't want for combat to be the main focus for the game. I think a non-combat character in the party would reinforce that even more - because they would be coming up with non-combat solutions :)
On the other hand, just ran a short 1-on-1 session inspired by Dark Souls and it still worked pretty well. Endurance almost doubled as stamina in Dark Souls combat, but after a while (and few wounds), the player took much more sneaky approach :D