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Watched the progression of the game via some Youtube folks, and playing the current version was a thrilling experience. It's not often a game thoroughly hooks me like this, which makes the way my game ended feel rather anticlimactic. I ended up getting something that would lead to an ending, the one that has a strict time limit to defuse? But I wasn't aware of what this was and had saved after that time limit had started. This has led to the save effectively being bricked, and whilst I know I can reset all events and objects on the file screen, it seems like an odd outlier compared to most events where pausing and saving is disabled. Which I guess would lend to the effect this event's meant to give, but it's rather unsatisfying having a Day 43 save lose a bunch of progress because an actually-dangerous event ended up locked-in.

One particularly annoying incident isn't going to totally dampen my interests, however, and I'm looking forward to where development will go from here.

if it is the bad signal, simply delete all evidence of it; you can an email that hints at this but its the only hint
there is no true game-overs yet, but minor softlocking is possible; this one should be fine, however
other softlocks can be resolved with the different reset options for the save

Yeahhh that's the thing - I may have dawdled prior to saving after seeing the signal because it caught me by surprise, and only after I had three separate friends go "the consequences!!!" did I try to wipe it. And I did try, but I think I dawdled too long, because I tried speed-running the process (wipe signal on PC, remove signal from tape, smash tape to pieces, turn off all the power, put PC into 43-foot hole in ground, bury under rocks and boulders etc etc) but I never got the follow-up saying "gj bud". My main suggestion I guess would be to give that an event flag so you can't pause or save after processing the signal, same as with the other spooky moments.