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(1 edit)

There should be an animation when damaging enemies at the beginning of a level but maybe it's too subtle. I'll see if I can make it more obvious.

A "back to title" option mid-run is a great idea. Super obvious in hindsight heh.

Thanks for the feedback!

Thx for your reply!

It seems the "kill random enemy at the start of each lvl X" items are not working?

I also maxed out the item slots in one run but could still buy new stuff - is it possible to see the purchased items that doesn´t fit in the inventory?

When an enemy gets killed with that item, it gets replaced with a consumable. In both pictures you've shared there's one extra coin instead of an enemy. 

Once you max out item slots you should be able to collect more of the items you already have but not new items. If you're able to buy new items then that's a bug!

Thx for clearing that up! Yeah, maybe I bought an item I allready had, didn´t pay close attention to it and died the next level!

I'll double-check to make sure everything is working as expected :D

Ok, there is an animation! I think just in the first level it's not visible beacause of the character portrait animation at the start of a run

Great success!