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omg, this game is so difficult but so addicting! this feels like Spelunky in terms of interactive platforming (with the game objective kinda feeling like Spelunky 2's Cosmic Ocean level)! elements/entities within the procedural generated level just exist and they behave without knowing the existence of each other, (im talking about the bombs, spiked bombs, wind, meteors, collapsing ground, etc.). and when the stars align (to your dismay), it causes this crazy chain reaction which can lead to either some of the most miraculous moments where the game opens a path to a wing or the exit or some of the most tragic moments, like if wind comes in at the most unfortunate time, leading you into a spiked bomb that blows up the blows up the ground and you fall straight into spikes... yeah... totally not speaking from experience...

the movement also feels like Spelunky, very fast tight controls with crazy air mobility but has a relatively weak jump in comparison to their horizontal movement, it feels nice (though the horizontal velocity change took quite a while to get used to)! the game entities also feel very impactful with the wing obviously being good, the spikes obviously being bad, and the bomb / spiked bomb being double edge swords depending on the situation. and then to tie the design together is the aberrations, which are essentially the level modifiers! theres a good variety of aberrations, with each one interacting with the game so well! they provide a really nice sense of challenge and changes how you view the level! i got used to most of them, but the slideshow aberration was the bane of me throughout my time playing xd. when you tie all these gameplay elements together and put them into a randomly generated level, the level then becomes this giant interactive puzzle for the player to carefully navigate and solve, it almost becomes like an immersive sim in a sense, super well done here!

the presentation also matches up with the gameplay so well! this game's geometric aesthetic is absolutely beautiful, showing how much one can do with basic primitives if there is really nice art direction! everything feels so alive, with the ground, particles, and background elements moving and reacting towards the beat of the song, its so good! and that chromatic aberration effect though, it looks so astoundingly good such a great visual effect! the music is also really good and hypes you up while playing again, also really adds to the presentation by providing the beat for the game elements to react to!

i am floored, this was so fun! as a platformer guy, really hit all the points for me, this is definitely up there for one my favorite submissions so far! highest trial i got was 14, was so close to going further but died near the portal after mistiming a jump which caused the wind to push me towards spikes xd. really great game, great work!