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(+1)

The badness level in this game is like it's a prototype tutorial for making an endless racer game. With scoreboards.


Graphics

Graphics support the 3rd dimension, and that is something I love;

Milk boxes are made with the "make model" button in a 3D software, and 2D graphics are drawn  during a photoshop speedrun contest. Also the billboards are sick man!

The same extreme low poly tree coming in a line and sometimes in a high speed makes you think that they're not moving at all. Other milk boxes and random objects are also standing in the road just looking you pass by.

All of these combined with five lines of boxes as a road and the Teletubbies cute sun make a perfect graphics for an SBIG game.


Sound

Start the game, after your mouse is teleported to the top-left; all you can hear is an 8-bit beat playing with tunes like a skinny tired dude is pressing some electric keyboard buttons once a minute. Which is a decent music for an SBIG game. After you start to play, the almost same music just plays faster.

Unfortunately, that's it! No sound of a magical Milk box floating on the ground or hit effects or even a simple beep for getting power-ups.

Gameplay

What's better than a moving milk box? A moving milk box with power-ups! The main gameplay of this game improves your focus, speed and the power-ups also make them fun.


Overall Bad

Let's see, terrible engine (385MB for a 30MB game), no keyboard binding, no options, terrible UI placements, Stretched textures, Bad texture resolutions, Physics just activate when you hit something so player won't have any control over what happens next and the ideology lacks any logic; why does a milk box needs to drive on a road to collect milk?!

Yep, That's bad enough for SBIG.


Overall Good

Let's see, cool banner of a milk van, nostalgic feels of first 3D games, an online anonymous scoreboard, nice colorful graphics, power-ups, Teletubbies sun and most importantly, it is fun to play.


Modifier

As it is obvious by its cover, this game absolutely ships the Retro feelings of a 90's 3D game with its graphics and 8-bit music.


I think this game represents a bad endless racer pretty good! You can improve it for future updates by giving it some player options like keyboard bindings or try to optimize the size of it. You must put some sound effects too. Good job on making it and thanks for reading this whole review :) 

btw it's "Keyboard" if you haven't noticed...


Note that I know developers made these games BAD on purpose, so pointing out poor parts of their game is not criticism. They're, in fact,  good factors in this jam.
(+2)

Hey IEP_Esy

I appreciate your review, It's a mix of feelings hahaha.

Definetely not photoshop, more of a Microsoft Paint speedrun contest. 

The graphics are a little bit messy, but the idea was to have very low poly models, and that came from Virtua Rancing and its attempt to be a 3D game in the 90s, a failure that I loved playing when I was younger.

About the sound, what can I say? hahaha you were very accurate in your words, except there wasn’t a skinny dude pressing the keys. I had a lot of fun testing this game, and indeed the power ups make it cooler! I just sent to some friends the first versions, and was really fun to play against them after the power ups and the leaderboard were implemented!

About the file size, accidentally, I put two compiled versions of the same game in that zip. Still a lot though, I know…My bad (like the rest of the game).

 The overall bad made me laugh and cry at the same time hahaha, that is all I can say.

Thanks for paying attention to my super special sun, its a treat for players haha.

And NO I didn't notice the “Keybord” thing before. I guess I’ve got crazy trying to compile 100 versions of this project that I missed some things.

(+1)

It's ok man your game is nice; we all make mistakes. keep up the great work!