This is a soudtrack for a "rogue" city bulder game.
This piece is played when you reach a certain point of development of your city, when it become both very urban and yet environmentally aware.
This is my first attempt on a "minimalist/repetitive" piece.
The In Game music should be layered and bound with the state of the game, the layers changing relatively to what is going on in your city.
In this music jam setup I can only give a look to what it could be. Made with Musescore4 (MuseSound instruments). PS: Getting a "decent" mix was pretty hard as samples played change drastically depending on the dynamics markings and I have no idea who to change the volume for a single section, sometime it feels like there is no in between - a ton of brass - and - no brass at all -.