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(+1)

I don't quite understand what you have to do, I got stones, I got potions. But I keep dying over and over because I walk too much. This "lose hp when doing any action" mechanic is maybe too punishing, since the level design is a labyrinth with no minimaps and it's hard to understand where you have to go ;-;

(+1)

Yep. I second that. Also Snap Movements without a minimap and a random maze, that looks not very distinctive is hart to come by for me. 

Even so I like the aesthetics and do not think the hp loss per action mechanic is to hard, but the amount you lose / replenish is to high / low. And if you do not really know what to do and where to go, you cant really plan with it.