I really like survival games, and there is always nice with crafting and cooking systems. The core settings of the game is nice and has great potential. That said I were not able to complete the game, but I tried several times and think I completed most of the content. Below are some of my remarks from playing which I hope will help in improving the game and gameplay.
After dying and restarting the game your inventory is kept from before as well as your stats, which makes you instantly die.
Controls - A bit annoying to have to use WASD to move around Enter to exit menus and mouse to click buttons with only two hands.
Store -Couldn't get the Store to work.
UI - Ba, Pi, Co and Fi is a bit hard to interpret maybe have them as icons instead?
Cooking - Seems like all ingredients give 5% to hunger and combined recipes don't give any additional hunger. So player can as well just cock them one by one. Its hard to figure out what recipes you can cook from the inventory. Maybe have food contribute more to the health to make it playable. Finding a food and cooking it takes more energy than you get back from it.
Combat - Each action in combat takes like 5% of the players hunger bar, that's like one food item. Which drains you out of energy since combat usually needs more than one action to complete. Maybe not have player reset the island and placed at start position after each encounter. I t makes exploring hard. The food heals a bit but it feels impossible to keep up with the hunger no matter how much you eat. I am normally not a fan of random encounters but if you use them please have them only appear on movement and changing position. These random encounters seems to happen on a random timer.
Fishing - Spamming Space while fishing makes you gain fish repeatable
Work - After completing all Sail, Rudder and Steering wheel, the options to create the again is available. I did not find a way to leave the island with these three items.
Spirit - The spirit in the ground did nothing from what I can see. Not sure if he is supposed to be fought or help you escape.
View - Maybe the tiles could be a bit bigger.