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(+2)

So I have to say, I think that this was a well trodden idea, well executed for the Jam. With games like this, most often the thing that makes or breaks them is the writing, and the writing in this game (while sometimes a little repetitive) was very good, and really got me thinking about what to do and what consequences to take. The fact that for many options the outcomes were clear was good, as it meant I knew what I was getting into when I take them.

I did have a couple of frustrations though. Firstly, it was annoying to have the choices broken up with the turn stuff in the middle. I think it should be one then the other (either make a selection and then show the outcome, then allow people to select their growth, maybe limiting the options based on the selection?) or allow people to select first and then give them a task.

I found that the game wasn't very helpful in telling me why I lost, it just says I lost and that was it. I appreciate that the Witch should be lying, but as it stands I have no idea why I didn't win (all of my resources were pretty high). Maybe a little breakdown screen that shows you what you needed for each resource and how close you were to getting it?

Other than that though, I think the game is well made, the writing is good and the music is the perfect accompaniment, really well done!