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I really enjoyed the simple design and control scheme, not needing a mouse. The fights were entertaining and it was nice being able to walk around with the monsters with the tactical twist that you could escape them by going through doors.

It made be a little uncertain about the combat rules though, if while engaged, there was a benefit of any kind to the monsters if I went on a stroll with them.

I found the economy a bit frustrating, in a quite good way. Having all characters ready to level up and not gaining any XP but only affording to level one or two up.

What I didn’t like so much though was the backtracking. It was a lot of it. And since the dungeon is rather intricate, there was a lot of key pressing to get back. And nothing ever happened to me on the way back. So ultimately that made me try dying instead. Which seems like a nicer strategy, though you loose a lot of coin.

And since the more you explore the further you need to go to have the fun (unless the dungeon is reset by new year’s), I think it would be nice to offer some teleport. My thinking would be a button, that when you press it, the game automatically backtracks you to the start through already visited locations using A* and then when re-entering the dungeon you can press the same key to go back to where you first triggered it. Having any input break the automation.

That would also assist in not needing to stare so much on the minimap when trying to find the way back and forth and just have it as a nice tool while exploring the fringes of the known areas.

All in all a really solid game.