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I ended up sticking a lot of the functionality into the FPS controller rather than abstracting it properly. I think with game jams you tend to throw a lot of stuff into the easiest place because... Well, because you don't have a huge amount of time to architect it properly.

It resulted in some right old spaghetti signals back and forth to get some of the features working for me!

Haha, the amount of children I have telling their parents what to do is crazy! Give me all the ../../../'s.