Now, that the jam is over, perhaps we could reflect a little on our projects.
I spent a lot of time making my game endless, in keeping with one of the themes. But, I later realised that the recommendations insist that each entry have an ending. So, I scrapped it all and switched to using set maps with some procedural generation, to ensure each play through is different. Had I known, I would have avoided wasting so much time on making an endless 3D open world.
What would you have done instead?