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I really enjoyed this.  Loved the PS1 aesthetics your went for, I could definitely imagine this being a horror classic if it was released back in the 90s!  Reminds me of exploring the shipwreck levels in Tomb Raider 2.  The audio logs were a nice touch too. 

My only complaint is that the combat feels quite unresponsive, especially against the sharks who just keep coming at you.  A short stun, or impact effect would make a big difference.

The underwater settings is really unique and suits the limited grid based movement.  I wonder if you could add 90 degree turning up and down too to really disorient the player and add to the sense of unease and claustrophobia.  

Overall, a really cool little horror game.

I'm glad you liked the aesthetics, this was my first time trying a PS1 style. It was actualy more based on Space Hulk: Vengeance of the Blood Angels, what with the cramped corridors, (space)ship wreck exploration and eerie atmosphere. And I'm glad you liked the talking corpses, I actually cribbed that idea from Bungie's old FPS Pathways Into Darkness, albeit in a more stripped down fashion.

You're absolutely right about the combat. I didn't have time to make hit reaction animations, so the only damage cues are the blood puffs (which are hard to see because the enemies just keep moving forward and block the view of them), and a small flesh stab sound effect. That's why the Children just disappear when killed.

Yeah as I mentioned in another comment I don't know of many other underwater dungeon crawlers. Only one I knew of was certain sections in Legend of Grimrock 2. It was actually more inspired by the diving sections of a game called Northern Journey, which for a non-horror game was about 10x creepier than mine lol. I had thought of adding the six degrees of movement, but having had the past experience of not finishing a game for this jam I decided to scope down.

Thanks for playing, and the feedback!