I think this is one of the best implementations of the limitation i found so far, or at least my favorite personally
The concept is great but it lacks a lot of polish, The enemies always swarm you and it's very hard to survive, and I couldn't find a way to tell when i was about to be teleported or any feedback for the moment afterwards making me extremely dissoriented
Even if the execution was a bit sloppy, I love the idea behind it and it would be cool to see if it has any QoL improvements after the jam! Congrats for the submission
-juega331