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Copilot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #38 | 2.867 | 2.867 |
Concept | #62 | 2.667 | 2.667 |
Overall | #73 | 2.300 | 2.300 |
Presentation | #87 | 1.933 | 1.933 |
Enjoyment | #93 | 1.733 | 1.733 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
epiccoderman
Software used
Godot, GIMP, Bandlab
Use of the limitation
Every few seconds, the player switches to one of the enemies
Cookies eaten
I don't exactly know
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Comments
Cool game, love the concept of switching places! It really shakes the gameplay but I would love to have a counter or some kind of warning before it happend so It didn't feel so abrupt. I felt there wasn't enough time to kill anyone before I swapped out to a different position. Great job, with some tweaks this will be quite fun! :)
thanks so much, I didn’t add a countdown because the time it takes to switch speeds up, but I should’ve added like a one second warning, thanks.
a very good concept and it looks a bit like my concept (only for the ships)
Really nice use of the limitation, that is pretty unique to change between each player. I agree with some of the other feedback that it's a bit hard to get used to (maybe something like a flashing light/alarm sound/loading bar to indicate when you are about to change would help?). It was really helpful to me to read the description you wrote before I played so I'm glad you had that. Good job!
Thanks a lot for the feedback
Really interesting concept! Took me a bit of time to get used to it, however after a while I was shooting some and then trying to get away to transfer into a healthier ship. (There is some great strategic gameplay reactivity there). However, I do think the onboarding process is a little bit hard, and that the game would be better if there was a clear indicator of the transfer occurring visually as well as perhaps a slowdown to let the player adjust and reorient themselves.
Pretty cool, very unique. Fun take on the limitation. Great work.
Thanks so much
I think this is one of the best implementations of the limitation i found so far, or at least my favorite personally
The concept is great but it lacks a lot of polish, The enemies always swarm you and it's very hard to survive, and I couldn't find a way to tell when i was about to be teleported or any feedback for the moment afterwards making me extremely dissoriented
Even if the execution was a bit sloppy, I love the idea behind it and it would be cool to see if it has any QoL improvements after the jam! Congrats for the submission
-juega331
wow, that was a lot. Thank you so much for the feedback
Good concept but the controls were a bit junky, i think a little bit of polishing would make it better.
thanks you for the feedback, I would greatly appreciate it if you were to elaborate a bit, please.
There are times when the player is teleported to the enemy's position, the sprite glitches and becomes diagonal instead of following the player's direction. I think there should be some gameplay elements like a timer or feedback when I'm about to be teleported, apart from that it's hard to understand the game at first, but a good concept.
thanks so much for the feedback :)
Exciting concept! I didn't know that I was switching between the enemies every few seconds. The game was kind of hard I didn't grasp the concept at first. Maybe adding a tutorial or background information could help. Anyways cheers!
thanks for the feedback, that is why I added the how to play.