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No puns this year?

You know, I actually respect the tutorial video. An in-game tutorializing process could take a whole other week and I think most people are actually willing to take the extra step to see the games in their best light.

I like the game. I have no idea how you even make something in… Visual Basic? Or whatever this is?… but it’s very unique. The mechanic is a bit too random, but it feels satisfying to slowly improve your odds. Maybe if you could use items in “combat” to affect the results more directly.

Some gripes with there being no hotkeys for the map or items. All those menu key presses are tiring. Items also have unclear purposes. Is CBT and Mindfulness seemingly doing nothing some kind of commentary on your behalf or is it just less obvious?

Well, I eventually lost all my sanity and died, oops.

I acknowledge that I poorly explain items in the game.

And by "poorly explain", I mean "don't explain".

I actually do this on purpose in games that I know will get actually played, like this one.

It gives me information about how a player approaches the game and how intuitive the game is without any explanation.

But then, the combat tutorial doesn't fit in with my "not explaining" thing.

Well, yes it does. The combat was determined by me and my stream viewers who watched me develop it to be far too different from what is expected to be intuitive, and so was deemed to need a tutorial.

Notice, I'm not revealing what CBT or Mindfulness do in this reply. They do something.

Thanks for playing.