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I acknowledge that I poorly explain items in the game.

And by "poorly explain", I mean "don't explain".

I actually do this on purpose in games that I know will get actually played, like this one.

It gives me information about how a player approaches the game and how intuitive the game is without any explanation.

But then, the combat tutorial doesn't fit in with my "not explaining" thing.

Well, yes it does. The combat was determined by me and my stream viewers who watched me develop it to be far too different from what is expected to be intuitive, and so was deemed to need a tutorial.

Notice, I'm not revealing what CBT or Mindfulness do in this reply. They do something.

Thanks for playing.