Hi! I'm using custom parameters in my project. Is there any way to get those to display in the Bestiary? I can't seem to figure it out if there is.
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Sorry I wasn't clear. In my project, I have, for example. Levels for enemies and I would like to be able to display that, among other stats such as AP and Charisma. Stats beyond the basic Attack, Defense, Agility, etc.
I'm able to fake some of this by using the Note information in the plugin. If there were a way to use multiple Notes (I mean this Note, for clarity):
then I could probably accomplish what I'm wanting, but of course adding multiples of those just displays the same information multiple times.
It sounds like I'd need to set up a custom category and then basically use that as my bestiary. Since that has to be managed manually that would probably be a bit tedious, so I might just rethink some things if there's not another option.
Ok I see. There is no way to do what you want using custom info/headers as you would in custom entries. However, I think you could do this if you wanted all of your custom information to appear next to each other, as you could enter a new line into the Note and then use text codes to mimic the labels of other pieces of information. For example you could put this for the notetag (if your label color was 1):
<cgmzdesc:This enemy is frequently encountered in the Plains.
\c[1]Level:\c[0] 20>
And then it would appear as if you had a custom level parameter being displayed, even though really it's just continued from the note.