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(1 edit) (+1)

Yes, exactly that. You really expect players to go on a straight line in an explorative gameplay, without a visual clue? ;)

I figured the shiny glowing gold pool would be enough of a clue, but clearly its purpose was much less intuitive than I thought. Good to know it needed more work on its readability.

There are multiple videos on YouTube about how Disney manages visitor guidance in their parks, an essential topic for level design. Like almost everything Disneys Imagineers do.