while yes its inconvenient, that "disabling pause menu" thing is there to prevent save/quit-scumming, which is a consistent issue among games that have quick save, and especially horror games. wheres the tension if you can just quit out?
does it make bugs like this more prominent issues? yes. does it mean this is a bad feature? hell no! i love the idea that, at a moments notice, i have to see an event or entity encounter through or die trying. maybe disabling autosave during an event could circumvent this issue, much like how its disabled if youre on the atv?