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while yes its inconvenient, that "disabling pause menu" thing is there to prevent save/quit-scumming, which is a consistent issue among games that have quick save, and especially  horror games. wheres the tension if you can just quit out?

does it make bugs like this more prominent issues? yes. does it mean this is a bad feature? hell no! i love the idea that, at a moments notice, i have to see an event or entity encounter through or die trying. maybe disabling autosave during an event could circumvent this issue, much like how its disabled if youre on the atv?

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I can force quit a game, menu shenanigans don’t slow me down. I’ve played plenty of scary or tension building games and I don’t remember it killing the vibe. On the other hand, a game soft locking partially because saving is disabled, that does kill the vibe. I understand that it seems to give some people a sense of accomplishment, but is self control not an accomplishment itself? :D

yes but also no. You're asking the target audience to have self control, and especially me, the guy who hooked Dr kel up with a space elf-cat girlfriend and gets a sudden urge to shove every mannequin into the woodchipper in a fit of psychotic giggles, and a postal 2 enjoyer... To have self control

Sounds like you’re playing the Dark Souls of self-control!

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it also flat out bugs/corrupts/cancels events if you can save in the middle of them