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That was a really innovative concept. If only dealing with mental issues were as easy!

Thanks for providing the video as it made it all make sense, and much respect for supporting gamepad navigation, too few people do.

The combat as really interesting. It’s almost a reverse bell curve. It’s hard at first because the triggering value is so high, but then it gets easier, and by the end, it’s hard tracking down the last few rogue Xs. (Well, not hard hard, but you get what I’m saying). I this this could be expanded on quite a bit.

A certain anthem playing at the end was a welcome surprise :D

Great job!

I was quite pleased that I managed to come up with the combat mechanic, and especially with the slowly revealed squares v. question marks.

It is more related to "rock scissors paper" that I first realized, but with a greater facilities for mitigating the RNG.

And I've had several thoughts since the original concept in ways to modify it differently.

For example: more rows, more columns, an "advantage/disadvantage".

In any case, this is not the last time I'll be using this combat mechanic.

Thanks for playing.