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I was quite pleased that I managed to come up with the combat mechanic, and especially with the slowly revealed squares v. question marks.

It is more related to "rock scissors paper" that I first realized, but with a greater facilities for mitigating the RNG.

And I've had several thoughts since the original concept in ways to modify it differently.

For example: more rows, more columns, an "advantage/disadvantage".

In any case, this is not the last time I'll be using this combat mechanic.

Thanks for playing.