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(+1)

All respect with the T-POSE


Graphics

There is an adventurer named Airi, standing in front of an endless fog, mountains are visible in distance and shes imagining her adventure to the lost forest of wild and fearless evil to get home. But when you turn your mouse around, you find out that the best looking thing in this world is Airi herself.

Super low poly tree cup cakes, with circles of grass on the ground and straight walls of rock and flat green to ensure you don't go out of game boundaries. 

Who do you think guards this beautiful environment? Some disabled people with a fox mask and no fingers. They say "OOF" when they see you, and move their arms to magically summon an arrow to slowly fly toward you. But they just stand there hoping their arrow might hit.

After you move to the jungle, you'll see some pork statues of dogs flying to you from the sky with invisible jet engine. You'll also see a huge uncomfortable polar bear as a boss; which is the reason why the internet is afraid of T-Pose.

There is no UI graphics in this whole game.


Sound

When you start to walk, you find out that the game has sound and that is a nice walking sound. 

But when you press space, you look to your closet in real life to see if your Atari is revived and booted River Raid for you.

 After you found out that you don't have an Atari, you press ctrl button and hear your party animal neighbor playing some dubstep in the midnight; although Airi is trying to tell you that the sound is from the game by twerking for you. The same game with an 8-bit OOF sound.


Gameplay

You will start hitting magical blue orbs to the thing you've found pointing arrows towards you, then you tie them with rope (even though it doesn't look like you have any rope at all)

After failing some tries and converting to camera rotating T-pose state, you try the stealth way and don't enjoy anything other than Airi's dance.

So you find out that you can actually run away from everything and just go speed run the whole map, and yeah sorry I don't have time for boss fight Mr. Big Static Black Bear™️. 

After ignoring shitload of baddies and having an army of angry floating dogs behind, you see this image:

No creature was harmed during my playthrough.


Overall Bad

Let's see; no menu, no UI AT ALL, poor environment (even if you tried to be like PS1 games, it's not a good one), awful animations, enemies turn into a solid roped object after death, clicking fast cancels the previous attack and resets the whole attack, fog don't let you see anything and you can still fight after death.

Yup, that's bad enough for an SBIG game!


Overall Good

Let's see; decent gameplay (It progresses like a standard game; I liked it personally), the atmosphere feels like a PS1 game overall, nice color mix, character controller is good (thanks to UE4) and oh my god your character looks very nice! For a one week jam you've put so much into Airi and she's absolutely beautiful. You're a great artist!


Modifier 

Putting a pixelation image effect and making everything low poly is a lazy way of making a game retro; but I can say that it is sort of good. You could make the main character more low poly and just lower texture resolutions instead of the image effect.


I enjoyed this game and the fighting system is amusing too. It would been better if there was a story to it like Airi was going to save her home from the bear that kept her family or something. Nice game overall, keep up the good work!

Airi is very cute btw :>

Note that I know developers made these games BAD on purpose, so pointing out poor parts of their game is not criticism. They're, in fact,  good factors in this jam.

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Woah, thanks for the long review! I'm afraid I'll not be able to respond to everything, but here goes:

Cup cake trees, hehe! I do hope I could do a better job with environment modeling if I took more time to do it (and with a different aim than this jam, obviously). I couldn't use a landscape because my PS1 simulation material wouldn't work with it, so I had to do things in a more oldschool and terrible way. The fox mask people are actually supposed to be Goblins, though I can kind of see where that comes from...

With things like "Huge uncomfortable polar bear", and the sound descriptions your review was quite funny to read! :D

Nice, you got ending 1! I doubt many people will feel like trying to get the other two, somehow.

I must confess that I never actually owned a PS1, I think good PS1 games definitely looked better than this by far. I'd imagine there were some around that had this type of environment, though. Especially straight, flat, treeline walls seem like something I remember from quite a lot of old games!

I would have liked to make lower polygon models, but I somehow feel like that would've actually taken a lot MORE effort than their current state. The people making PS1 era models must have been really good to get away with so few polygons! I did use very small texture samples for everything except the skybox, but I think it's less evident because of the higher polygon count and pixellization.

Oh, and I definitely wanted that simulation of affine texture mapping. While people thankfully made tutorials about how to do it in UE4, it still took me a while to actually get it to work on my end.

Thanks for all your praise about Airi! I don't know if it's "cheating", but her concept actually exists for over a year now and she's my most fleshed out character. The actual content itself was all made during the jam though, in fact the entire project basically started with the thought of "Hm, the modifier is 'retro'. It'd be a bit boring to use 2D pixel art since I already use that a lot for other games, and my Construct 3 license expired anyway. I could try to make a 3D model of Airi in a PS1 era style...".

And so I learned how to use Blender to rig her and tried to build a game around her. If you actually like her enough, she does feature in my short visual novel over here: https://cubehero.itch.io/radiant-sun-academy , although I'd rewrite some parts of her story in there if I did it again now. Also her initial concept art because you had so many positive comments about her (She doesn't even have a sap on her sheet, but ended up fighting almost exclusively with that):


That's very nice! Like I said, the game is fine by me; but I recommend you to switch to unity, it has a better UI system, it's free (no expired subscriptions hehe), and the documentation makes the learning easy; also its community is huge and it has better cross-platform support! 

If using older content made by yourself was cheating, I would have to remove my entry entirely! 

Of course I liked her enough :D I'll give your visual novel a shot soon. Keep up the good work! 

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Hmm, maybe one day, though I'd have to relearn so much stuff that I'm starting to understand in Unreal and Construct that it's not a good feeling. 

Yeah, I guess the "rules" on older content aren't as strict, and all the assets are new!

I'd be happy if you do! It's not very long and I think I got a bit better with writing since then (and would change some stuff about both story paths), but I hope you enjoy it if you play it!