Thanks for combat tutorial, it was really helpful! After spending some time playing it I kind of understood how it works in terms of risk-reward and started to form strategy on top of that. At first items and dungeon was confusing, but, again, after spending a bit of time I figured out that CBT seems to reveal tile ‘type’ on the map, while avoidance allowed you to skip facing a memory (which is super useful). I didn’t figured out mindfulness though, maybe it was revealing different dungeon tiles?
I had a couple of technical issues with your game though. First is that macOS will block dylib loading, but that can be fixed (if you trust that particular dylib enough) with xattr command. Second one was that I’ve lost control over ‘wasd’ buttons because I’ve accidentally switched my keyboard layout to cyrillic, which was confusing and I had to restart the game for it to work (I figured that out only while writing this review).
Nice touch in the end with a song :)
Another thing I had problems with is that you can accidentally press ‘w’ and ‘s’ after facing a memory and that will move you in the dungeon (maybe I was trying to play too fast?). And having ‘s’ to turn you around was confusing at first, but it was fine after I get used to it.
Overall I might say that your game surprised me quite a lot: plenty to explore, nice risk-reward battle system. I can see myself playing it again :)