Thanks! You meant like unable to progress, or literally stuck inside a wall?
Viewing post in Escape Dragon jam comments
Oh, I see. Like I pointed in nofool's comment reply, [small dev commentary moment that nobody was asking for incoming] it's kinda my fault for leaving the game as cryptic as it is. During mid-production I've started to notice few similarities between Escape Dragon and the Atari VCS classic Adventure, and wanted to nail that "it's all in the manual" feeling (╥﹏╥).
(and thus, I've taken note upon that and improved the game I've made after this, with a small in-game text explanation!)