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A jam submission

Escape DragonView game page

inspired by classics, but now you play as the dragon instead
Submitted by jma7th, Thaís Ferreira, LaviniaPamponet — 2 hours, 39 seconds before the deadline
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Escape Dragon's itch.io page

Results

CriteriaRankScore*Raw Score
People's Choice#112.5002.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

The game was good but I was stuck at the second level where I am stuck between water and fire...

Also the dragon was bit fast for me, I accidentally bumping into the traps because the dragon was fast.

Submitted(+1)

The game was good but I was stuck at the second level where I am stuck between water and fire...

Also the dragon was bit fast for me, I accidentally bumping into the traps because the dragon was fast.

Developer

Oops. I've might let Calopsito a bit too loose the night before... Notes taken: never let him drink energy drinks after 15:00 PM again.

Thanks!

Submitted(+1)

I got stuck in the second maze and couldn't figure out how to progress from there. I like the animation/art but the sound effects weren't my favorite

Developer(+1)

Thanks a lot for your input on the sound effects. I realized they clash a little bit with the BGM style... a bit too late to change it.

Submitted(+1)

music was neat, dragon and animation were cool, like TRIDIUM I got to screen three picked up the buff and got stuck finding no path.

FAIR EFFORT, WELL DONE

Developer

Thanks a lot! Happy to hear that. On a side note: I'll remember to pay more close detail on how I end up deciding to present powerups in games I may develop from now on.

Submitted(+1)

Cool music and art, but I got stuck after the third screen. 

Developer

Thanks! You meant like unable to progress, or literally stuck inside a wall?

Submitted(+1)

Could not progress.  It's very possible I was missing something. 

Developer

Oh, I see. Like I pointed in nofool's comment reply, [small dev commentary moment that nobody was asking for incoming] it's kinda my fault for leaving the game as cryptic as it is. During mid-production I've started to notice few similarities between Escape Dragon and the Atari VCS classic Adventure, and wanted to nail that "it's all in the manual" feeling (╥﹏╥).
(and thus, I've taken note upon that and improved the game I've made after this, with a small in-game text explanation!)

Host(+1)

Thanks for the submission, jma7th!