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Quite technically impressive knowing that you built your own engine. And the atmosphere is probably one of the best I've seen so far. Didn't manage to get to the end just yet because the game feels quite brutal, with a lot of trial'n'error on where the limits of the map are so you don't die to obstacles and enemies, but I'd like to finish it.

The most obvious bug I had is that some states and variables don't reset when you die. So I couldn't get the starting quests after restarting. I had to exit and enter the entire application for those things to reset.

This engine is going in the right direction, definitely!

That's very interesting to hear - I'll get on to fixing all I can after the jam. I do feel I have a way to go RE the brutal game play. But it's good to know how you feel about it. 

The brutal difficulty could just be part of the game design and it'd be totally fine. I'm okay with really difficult games, so long as restarting them and getting to where I previously was is quick enough. Think if some of the bugs people reported are fixed, then the difficulty isn't an issue

yep - agreed :)

Can you give me examples of what (you think) variables were not reset. 

For now, I am only certain that my quests did not reset. That is, the ability to pick them up again. The ghost at the start and the ferryman just assumed that I already had them, even though I didn't and I couldn't progress in them. If I confirm and am certain of other things not resetting, I'll inform you.

no proble - any pointers just let me know :)