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(+1)

Nice graphics and the start overview.

It would have been nice to have more dungeon crawler stuff like the onscreen ui, etc.

where I felt it didn't work was the mouse look. It felt like a hobbled fps rather than a dungeon crawler - which is unfortunate. restricting the mouse look would have imporved things and allowed you to focus on getting the feel and mechanics really polished. 

Thank you! Yeah, I took a risk by trying to blend those two genres together so I can understand that it's not everyone's cup of tea. However, just so you're aware, there is an option in the advanced settings (or by pressing P while crawling) which locks the camera forward and lets the mouse control your crosshair. I'd be interested to see if that "solves" the issue you're having. I haven't tested it extensively as it was an addition I made in the last few hours before the deadline, but it may feel better for you to play that way.

I appreciate the feedback, and thank you for playing! :D