Great little game! I never would have thought of this mix of a Breath of the Wild-like Dungeon Crawler, with weapons as consumables. The trade-off between breaking down walls and having higher damage in battle is also cool.
It seems like it’s a bad idea to wander too much, because enemies respawn but don’t drop weapons, so you only lose by fighting them, unless you are great at parry timing. I could never parry the slow golem swings, but I had no trouble blocking the boss sword, so I was able to win.