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Great little game! I never would have thought of this mix of a Breath of the Wild-like Dungeon Crawler, with weapons as consumables. The trade-off between breaking down walls and having higher damage in battle is also cool.

It seems like it’s a bad idea to wander too much, because enemies respawn but don’t drop weapons, so you only lose by fighting them, unless you are great at parry timing. I could never parry the slow golem swings, but I had no trouble blocking the boss sword, so I was able to win.

Thank you playing!

I am glad you appreciate the idea of making weapons consumables.

I would like to improve the overall balance of the game and the timing of the parry.