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(+1)

Great visuals overall, pleasantly surprised by the transition to the separate RPG-like combat screen. Sound and presentation all feel quite polished.

I think it would feel better to increase turning and movement speed substantially. I’m guessing there’s no combat rewards and it’s better to avoid a fight if you can manage to?

Also had my run ended by the empty battle screen bug, unfortunately, but well done otherwise.

Apologies for the bug, but glad you were still able to enjoy it! Insofar as combat, absorbing enemies was meant to be another way of gaining new spells however we fell short of time for implementation, so definitely outrun them if you can!