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Thanks! The sword is meant to have a fairly long animation lock, though if I ever extend this and add more I think I would speed up the sword swings and have a hammer for a longer, heavier-hitting attacks. If you don't like animation lock, though, then consider using the unarmed attacks! They don't stop you from moving and hit really fast (honestly it's kind of way too OP especially for being the default option, even though each hit does a very small amount of damage). And yeah, not seeing enemies remaining seems to be a big issue, especially with having to track down enemies remaining in the big level. I'll need to add something to help with that, and it would probably help with that issue in the tutorial as well.