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It was good! The intro was great, and the game itself fun as a Duke Nukem 3D-like jam entry.

I liked the enemy sprites, and the red girl's animation is hilarious.

The footstep and pickup sounds seemed really familiar, were they from anything in particular?

I had an issue on 2560x1440 (fullscreen) where the pickup dialogue completely blocked my UI.

It was possible to get out of bounds and fall into the void in one spot, but I think you might be aware of that. (If not, it's in the left corner after you drop out of the shotgun building)

Minor issues though, overall I had fun with the game!

Well done! Oh, and special shout outs to "CRATE"!

(1 edit)

Hey man glad you liked it

 The footsteps are the default footsteps sounds from unity, the pickup sound I had from an asset package that I still havent been able to retrace (I seriously need to refine the credits when I make episode 2).

As for the screen UI size issue I'm still learning how to scale UI properly in general, for this jam it just fit the theme to not bother with it, but thanks for the heads up!

Also there are 3 places I found where you can fall through the world counting the shotgun building. And another fun fact, if you pickup/switch weapons on a certain frame, it can actually be impossible to fire that weapon you switched from.

Yeah, I did! I loved the super low framerate intro especially, that was really reminiscent of old games.

Oh, maybe that's why I know it! The pickup sound made me think of Jedi Knight, but I don't think it's the same sound.

No problem, I could see my UI when I restarted the game with windowed mode on a smaller resolution after falling into the void.

That sounds like a pretty harsh bug (for actually being able to complete the game, in SBIG terms it's pretty fine). I'm glad I didn't encounter it!