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I managed to make it back to the void!  

Love the art style and the low-poly graphics, the pixel art textures and lighting were perfect.  I found the enemies quite hard to make out up close, but the effort you put into the level design and location outweighed any major complaints.  It's great that the exit door is located right in the centre of the map, and the church stands out so you always know which way to go to get back.  

Enemy variety was good too and the level up system worked well, I spent some time grinding the weaker enemies near the beginning to tackle those wolves in the forest, though it was only after I finished the game I saw your comment about the infinite health, but nevermind..!  Cool that you implemented looking up and down too, (even though it didn't serve any gameplay function other than admiring the awesome environments). 

I would have loved some more sound effects, especially when healing as I originally had no idea my HP went back up at those spinny triangles and just stood there spinning it endlessly thinking it would open a door somewhere or something.  The music doesn't seem to loop either.  

Overall, a fun little game, with impressive level design! 

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I liked keeping the cathedral in the middle always visible, and I'm glad you noticed enough to mention it! Spending a little time grinding is the best way to actually play rather than live with the infinite health! I'm glad you played it honestly! And good idea with the sfx, it's one of the things I've heard the most. Sorry for the late reply, but thank you for checking it out!