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"Now I have become a victim of it myself."

Got down to the lap, got thru the timed door, read all the sticky notes, found the keycard, out runned and locked in the guard and unlocked the door using the keycard.

I liked what I saw would like to see more. Not a classical crawler but interessting none the less.

Out running the guard felt really good, music was very fitting for the moment.

Had no problems with the mouse and keyboard but the tile size is borderline to big. Opening the cabinets looked really far away. 

Queing up commands would be nice but may not work well with the dash. 


At first I ttried to do combat with the guard which failed miserably on my end. Until I realised: there is a "run" may be I am not supposed to use that?


Some more hints what to do inside the journal would help in a jam situation. Most people will only play the game for like 5-10 Minutes and I not sure how many will give up on the upper level.

Nice one!