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Whispers of Madness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall fun and playability | #130 | 2.220 | 2.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme incorporation
Solitude and Cosmic Horror. Solitude from the beginning, Cosmic horror at the end.
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Comments
Neat little game! I'm not sure how I'd avoid the enemy, but running through them worked fine lol
I like the movement and camera controls. I think everyone will get stuck until they check the game page and find J to open the journal and C to crouch. Wish I didn't have to wait for the door opening animation.
Having to read the models in the environment to find the red key card is cool! Music and sounds are nice.
"Now I have become a victim of it myself."
The game looks and sounds good, movement becomes alright as you keep SHIFT pressed, and the looking for document and running parts were fun enough, a button was nice but I think the click detection area is a bit small, something it seems like you're clicking on it but you're not. I'm sure that was meant to be a second sequence at first but adding a conclusion text so this feels more like a complete game was a good thing.
Thanks for sharing.
Very good atmosphere and build up of tension, but would have really liked to see the whole bit with the ruins and the statuette as a level instead of described. Though I understand that time limitations might've kicked in. You could work on this and expand it into a full experience by turning the ending text into a level.
This game feels pretty good. I like the environmental storytelling much better than the big walls of text. Movement is smooth. The overworld is a bit crude. It could be vastly improved by just adding a few jpegs to the background and a little topography. Music is atmospheric. Models and textures look pretty good, but I did see some inconsistency is texture quality which is a bit jarring. Picking a texture resolution and sticking to it would help a lot. Well done.
I think the movement was well implemented, maybe the environment with the desks is not the best option for a crawler, but I think it worked well enough. The graphics are nice, especially the flyby at the start, but it should be as an Unreal engine game. This does not influence my rating, but I really do not like this super large downloads for an Unreal game and then the game has nothing, the simplest framework could not have provided. Sound was good. I liked the crouch button, as this provides cool possibilities you should iterate more on. Looking for clues in the environment to find stuff is a cool idea too.
I want to explore more and may come back to try again later, but I'm stuck pretty much right away at the computer desk doh
"Now I have become a victim of it myself."
Got down to the lap, got thru the timed door, read all the sticky notes, found the keycard, out runned and locked in the guard and unlocked the door using the keycard.
I liked what I saw would like to see more. Not a classical crawler but interessting none the less.
Out running the guard felt really good, music was very fitting for the moment.
Had no problems with the mouse and keyboard but the tile size is borderline to big. Opening the cabinets looked really far away.
Queing up commands would be nice but may not work well with the dash.
At first I ttried to do combat with the guard which failed miserably on my end. Until I realised: there is a "run" may be I am not supposed to use that?
Some more hints what to do inside the journal would help in a jam situation. Most people will only play the game for like 5-10 Minutes and I not sure how many will give up on the upper level.
Nice one!
I wanted to like this one, but was not happy about the use of mouse and keyboard.
After finding the wasd movement. it looked like there was nothing to do and nowhere to go. Clicking on the door with the mouse was not what I was thinking and the game gave no indication that you need to do it - what happend to pressing a key or giving some feedback to the user.
There was also no real UI or thought given to how a dungeon crawler operates.
I did like the graphics and the atmosphere was well set out. I felt the tile size was maybe a little too big though.
Nice setting and graphics. Nice intro. The game is very short and has no combat but it has some narrative and story. There is some clipping if you walk into the beds from the other side. You need to click to enter travel down the stairs which took me a while to figure out.
Nice entry!
It was quite short, but I liked how music was providing a mood for the game.
I think movement can be improved, it felt quite unresponsive, which was okish for the mood, but it really felt like it could be improved a lot to provide a more smooth experience.