Thanks for playing our game, oh mighty Zooperdan!
We're delighted you liked the graphics, controls, camera angles and dungeon layout. We put a lot of effort into these.
"The sound effects and overall sound design are superb" - something no one has ever said about one of our games before. THANK YOU!
Sorry about the combat bug with the rat. We were overly ambitious with the whole combat system and because it took so much time, and still wasn't right, everything else suffered. We completely ran out of time to test properly at the end so we didn't catch these bugs.
You were right about the weapons. We had actually ordered them incorrectly so one of the more powerful ones could be gained from the Skeleton at the start. We ran out of time to balance these.
We loved the fireball trap too, combined with nice new shiny pressure plates that glimmer in the torchlight...
We'll polish the combat for the end of the jam update, to the point where you can see what we were trying to achieve and hopefully that will show the idea in its best light. It was flawed in many ways in the current implementation. We wanted the vases to be a way of practicing combat before it became life or death with a real enemy. Unfortunately they had a mind of their own and didn't like being smashed so wandered off. We'll look into making that experience smoother, but still as satisfying as when you kick or punch one and it shatters.
We're glad you like the new 3D Zooperdan head. Of course we've now set the bar very high so we're not sure how we're going to top it next year!
Thanks again for playing (persevering) with our game.