Very polished graphics and good dungeon layout. Once again you nailed the movement and perspective.The sound effects and overall sound design are superb. The lighting and overall atmosphere create a very nice ambiance. The engine is incredibly solid, and every interaction feels great and well implemented. There were however a couple bugs but nothing too extreme except for the rat you mentioned on the project page and a vase that wouldn't let me destroy it - until it was kind enough to move by itself to a location where I could successfully attack it :D
I found myself uncertain about which weapons were most effective. I presumed it followed a vertical progression, with each new weapon being superior to the last.
I always enjoy meeting an old friend; the classic fireball trap :)
The vertical mechanics are executed flawlessly, with smooth ascending and descending.
I am not particularly fond of the combat style. While the concept is intriguing, I found it somewhat awkward and struggled to determine which actions to take, resulting in random key spamming without knowing what happened or why it happened. I lost half my health vs the first skeleton and I didn't see any way to heal up. I found a green potion but when I picked it up it registered as a zooperdan trophy. Actually fighting the vases feels unnecessary. When clicked on a vase a well aimed kick would suffice, without going into combat mode.
It's always fun to be incorporated into a game and this time with a cool 3D model! Too awesome :)