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You know what, this could really go somewhere!  It's nice to see something a bit different, even if it's unfinished and doesn't quite adhere to the rules. 

The first thing I did was fall into the water, and got caught by the Eternal Jailer.  Realising in my next playthrough one of those floating bodies was my previous guy who didn't make it, I like to imagine all the other bodies are the rest of us jam participants in some kind of asynchronous online multiplayer game.  

It's a cool concept, the kind of thing where it's just weird enough to start creating your own ideas of what the hell is going on and justifying why your boat has two massive machine guns attached to it.  

The low poly models fit the strange aesthetic perfectly.

Thanks for uploading, and I enjoyed reading the game page description too. 

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Hey, thank you for giving it a try! Also for bringing up those cool ideas and having the patience to read through my very long description text. Very much appreciated!

It’s really funny that you wrote that! I pretty much imagined it the way you described it! So that everyone who has ever played the game (and got caught) is the one who has been put in eternal chains by the Eternal Jailer and will be visible to new Players. I really like your idea with the asynchronous multiplayer (Ghost mode) - I’ve to think about it how that could be made possible! I think it could make for an interesting game mechanic! Maybe the Lost Souls will have the names of the players they were played by before and reveal them when they are freed or something like that :)

Oh well, the 50cal guns… I had something special in mind for those bad boys. Do you remember The Battle of Zion? - I wanted to have something exactly that part of the linked Scene as an ingame event, where you get attacked by a swarm of Soul Eaters and have to use the 50cal guns to defend your Boat!

But there are still some open questions regarding the Eternal Jailer as in if there will be a Boss Battle with him, but how will that fit the Grid-Movement mechanic.. that I’m not quite sure about it..