Hey, that was nice. Short and sweet. The idea with the breakable walls was cool, because it is a little desicion, if you want to sacrifice a more powerful attack for it. I like, that you have parrying integrated. Something I only got on my second attemp and it saved my butt against the big dude with the red sword. But I wish, there was a little bit more telling when to use "F", as I had trouble to get it right with the biggest normal enemy. But anyways, that was fun.