This was pretty neat, the low poly art was nice, and I loved the little view window of the player model in the bottom left. Though I would recommend if you develop this further look into adding a UI mask to the viewport model of the player because sometimes you can see the arms swing out of the frame. Not a big issue, just something I noticed.
The combat was interesting enough, it at least required more than just pressing attack every turn which is nice.
The enemy variety was neat and I loved the pun names!
The traps were a nice addition to the environment, as were the little secrets scattered around. Out of curiosity is there anyway to make it into that bedroom with the skeleton tied to the bed?
As for issues, I echo everyone elses comment about the movement speed. As someone whose own entry had some slow movement it was kinda painful sometimes navigating the level or backtracking. I actually at first thought the boot stat influenced speed so I upgraded that to attempt to move faster lol. If you bump the move and turn speed up several notches the game would become instantly more enjoyable in my opinion.
Aside from that, this is about what I'd expect from a jam game. There surprisingly weren't many bugs, there was some variety with the character options, some extra details for more inquisitive players, and there was a definitive ending. So overall this was pretty good, definitely had some flaws but not enough for me to actually dislike it.
Good job!