This game is great. The double-jump opens up a lot of movement potential, and it’s genuinely a blast using it in different ways. I can’t stress enough how nice the movement feels in this. I loved the music in The Tower, and the visuals/atmosphere throughout are very well done. The leaves on the trees and shrubs have this beautiful effect where they look painted.
I wonder if the spider should be made more punishing by increasing it’s speed, improving it’s tracking, or increasing hitbox size, etc. I think it’s a novel mechanic for a Foddian game, but I didn’t really have to interact with it much. After the first couple encounters with the spider, it didn’t feel threatening because it’s very slow and double-jump + short hops let you schmove around incredibly fast. I found the spider easy to dodge even when it was very close. There were times in tight spaces where the spider was in the way, and it felt more like a waiting game for it to move rather than a threatening moment.
From a speedrunning POV, adding a quick-restart shortcut button would be a welcome addition, though I’m sure this could also be handled via mods. It would also be neat to get a stats summary at the end, like the duration of the run, single-jump count, double-jump count, etc.
Thank you for making this excellent game!