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Thanks! They track to the area where the skull was broken and they will start patrolling it when they get there. They will keep patrolling that area  until you break another skull and etc. One of my concerns was the game was too easy since I kept the monster's sight distance kinda short compared to the size of the map meaning they won't see you from far away. And ya I considered letting the other dimension stay on for a bit longer but I didn't want to deter too much from the actual game loop and I also  wanted it to kinda be just a "flash" effect with lots of visual impact. I had several additional ideas for the game but didn't do them due to time constraints. One of them was bullet hell mechanics while having to be stealthy. Thanks for the suggestion and feedback!