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Looks fantastic and runs great. I played the harder version and never could finish. It seems the monsters are always tracking towards you so you get cornered no matter what. Do they roam away after a bit of standing still? It would be awesome if once you ran over a skull the other dimension would stay for a bit without the monsters until you ran over another skull or a set time like 5-10 seconds to give you a chance to get away.

Thanks! They track to the area where the skull was broken and they will start patrolling it when they get there. They will keep patrolling that area  until you break another skull and etc. One of my concerns was the game was too easy since I kept the monster's sight distance kinda short compared to the size of the map meaning they won't see you from far away. And ya I considered letting the other dimension stay on for a bit longer but I didn't want to deter too much from the actual game loop and I also  wanted it to kinda be just a "flash" effect with lots of visual impact. I had several additional ideas for the game but didn't do them due to time constraints. One of them was bullet hell mechanics while having to be stealthy. Thanks for the suggestion and feedback!