I want to share a quick note on controls here, since it seems to have been missed a few times, which is fair given the lack of a tutorial. Although you cannot queue inputs for future actions, you can hold most inputs down and they will continue triggering. Just figured some people would like to know this. Also, the UI for trap selection is made of buttons, so feel free to click on them if you want. My bad for not attaching sounds to them.
On another note, related to the wall clipping bug, a patch fixing the bug (along with a few other bugs) will be released after the game jam judging period is over, but for now, I guess you will have to just settle for self control.